
Case Studies
Interactive Learning:
Weight Lifting with MyFit.
Children are often sitting down and will want to play games instead of doing physical activities, so this project, named “MyFit” was made to curve around that by creating an experience that keeps a child’s attention to a fun, educational, and interactive while enjoying games. They are encouraged to be physically active by having each child claim their own mat while being in front of a screen, a sensor, and holding two soft styrofoam dumbbells. A blank character of the human anatomy on the screen displays the exercises and what they effect as they use the dumbbells to follow along the screen.
Goals:
Motivation to keep being active.
Encourage healthier lifestyle choices.
Project Timeline: 3 weeks
Research Collaborators: Amelia Kenny & Allison Chmielewski
Research Studies and Visual Design Methods:
Moodboard images of active movements in the virtual world, as well as playing around with colors, were used to help create a visual idea.
In the fitness and health industry, there’s a spectrum — between big, bold, and dark color schemes, to vibrant, electric-looking colors to capture the high energy within the setting. I used the direction of the vibrant aesthetic of white, green, and blue to capture a kid-friendly approach. That way, this experience expresses a gentle and fun way to keep kids engaged, interested, and positive about the subject.
Kids Love:
Interacting with the environment with their 5 senses
Colorful things
Noises
Being involved
Mascots
Competition
What I would use:
Imagine interactions such as Wii Sports, similar gameplay
Fewer words but still convey a message about sports and health
Food Rainbow Chart
Sports tryouts
Inspirational big buff superman-like mascot characters
Eating healthy and creating a healthy lifestyle for you and your body.
A platform in the middle of the room with a projector
Fake dumbbells made of colorful foam
More than one kid is doing the fitness activity
Screen does workouts that kids need to follow along, and after they finish a set of 10 reps, they will be given information on what body part they are working on during that exercise.
Researched links I’ve studied over are from my own ideas since I have experience in digital fitness, research within ‘My Plate’ for nutritional values and choices, and ‘USA Weight Lifting’ for general ideas as to what I can create for children as young as 5th graders to understand subjects in a world of Weightlifting and overall health.
https://www.myplate.gov
https://www.usaweightlifting.org
Sketches:
Wireframes:
Video of prototype:
In the sketching process, it is quickly demonstrated the large surrounding area the large group of kids will be attending at with each having their own mats. A screen projector is viewed in front of them with a sensor bar below the projecting screen.
During the scenes of the sketches and wireframes, examples of workout routines are displayed and how the layout of the mini game will work. This includes the addition of rest times, animated workouts for visuals, and information.
Outcome:
The prototype is fully developed with a clear and friendly approach to fitness for children to have fun and interact with in a positive manner. The avatar has a bigger build that seems more adult like to show how muscles over time can impact your health as you grow older with time and dedication.
MyFit is displayed here as an accurately short but informative game for many kids to interact with as one and have a learning outcome of weightlifting knowledge and bits of human anatomy.







